The publisher informed Lumpkin and his partners that Firaxis was hard at work on XCOM 2 and wanted to know if the team would be interested in creating mods for the then-unannounced sequel to Enemy Unknown. Then, in the middle of last year, we got a call…from 2K.” “We’d talked to a few people with industry experience and they encouraged us…so we started kicking around some ideas, talked about forming a studio and figured out who we could bring to work with us, who would be willing to work on a Kickstarter thing. “We started chatting a little bit about it last year,” Lumpkin said.
He’d just finished graduate school and was more than happy to make game development his new day job. It wasn’t an overnight decision, or one the team made lightly, but the timing was perfect for Lumpkin. Eventually, the Long War team began to think about creating its own project. We never could get the Antarctican voice pack.”īut with each new addition to the team, and each new suggestion from the community that grew around the Long War mod, the project’s scope continued to grow. I’m not sure what’s wrong with the people in Antarctica. We had people on every continent except Antarctica. These were coders, artists, voice actors, translators.
“We had, probably, about 50 contributors (or more) to Long War. “We’ve actually never met in person, we all met online,” Lumpkin said. The first person to reach out offering to help was Rachel Norman, now a co-founder of Long War Studios, but the list continued to grow. But it didn’t take long for the project to pick up momentum. When his search came up short, he set work making the adjustments he wanted to see in the game.
Work on the mod began after John Lumpkin finished the 2012 XCOM reboot and went looking for mods to further extend the game’s life. But Long War Studios isn’t planning to create a new iteration of the massively popular Long War mod anytime soon.įor those unfamiliar, Long War Studios is a recent addition to the development scene, founded by three of the core members behind Enemy Unknown’s Long War mod. However, Nexus Mods also has a hub for XCOM 2, and the Nexus Mod Manager already supports the game, and is a great tool for downloading, activating, and managing your favorite mods.Three new XCOM 2 mods have been announced by Long War Studios, as part of the company’s recent partnership with 2K, during the Firaxis Megapanel at PAX South 2016. If you've clicked any of the links on this page, you know the Steam Workshop is the best place to find mods, and many can be installed with a single click.
The SDK provides 1,900 game script files, 2,400 maps, thousands of props, materials, and textures, plus hundreds of character assets and animation sets. Modbuddy can be downloaded as a Steam Tool, and with it you can debug your mods and upload them directly to Steam. If it sounds familiar, it's because it's the tool used for Civ 5's mod-making. The mod editor, called ModBuddy, is a separate download of about 45 GB. Mod Config Menu is a tool that some mods require you to use for them to play nicely together. The UI has also gotten some tweaks to make space for all these new options. An official mod overhaul of the perk system that changes or adds 70 abilities and allows for picking between three perks per soldier level.